Monstrous Logic
Hello everybody. I'm excited to announce the release of what I think is a truly innovative design in RPGs. This is Monstrous Logic, an easy to use, highly compatible system for using automated enemies in your tactical tabletop role-playing games.
Monstrous Logic is strongly influenced by Gloomhaven by Isaac Childres and Sword and Sorcery by Simone Romano and Nunzio Surace, and it builds upon and improves on their rules for automated enemies. It borrows the robust pathfinding rules from Gloomhaven with the condition-based, deterministic hierarchies of A.I. behaviors from Sword and Sorcery to make the most advanced and yet elegant system for tabletop RPGs that I've seen currently in the market.
In the near future I'll write a blog that takes a deep dive into the origins of Monstrous Logic and how it's evolved from the flawed but clever systems designed by some veritable giants of board gaming. I'll also make an announcement in the near future for a larger release of Monstrous Logic for Zine Quest 2 so stay tuned.
Files
Get Monster A.I. - Goblins and Orcs
Monster A.I. - Goblins and Orcs
Enemy A.I. Tool for TTRPG Tactical Combat
Status | Released |
Category | Physical game |
Author | CurseNightGames |
Genre | Role Playing |
Tags | ai, Solo RPG, Strategy RPG, Tabletop, tabletop-game, Tactical, Tactical RPG, Tabletop role-playing game, Turn-based |
More posts
- Monster A.I. Update for Solo But Not Alone 4Jan 17, 2024
- How does the A.I. work?Dec 24, 2019
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